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Über Kung Fu Chess
Kung Fu Chess ist ein Videospiel im Bereich Card & Board Game, Fighting, Real Time Strategy (RTS). Die erste bekannte Veröffentlichung war 2000. Erfasst sind Veröffentlichungen für Web browser.
Automatisch aus den erfassten Fakten zusammengestellt.
Originalbeschreibung von IGDB (Englisch)
In Kung-Fu Chess, either player could move any available piece at any given moment, though only one piece could be moved at a time. After a piece was moved, a predefined delay prevented it from moving again for a short period of time. This, plus piece movements not being instantaneous, meant that speed and timing were crucial aspects of the game, as any delay could determine whether a piece was captured or whether said piece dodged the opponent's pieces. In addition to this, the game's "real-time" aspect led to essential differences between Kung-Fu Chess and standard chess. For instance, checks and pins did not exist in the game, since players were not bound to one move at a time and thus could respond to threats with multiple piece movements. Checkmate and stalemate were similarly both impossible to achieve; as such, the game only ended when one's king was physically captured or if one's opponent resigned. In following with the martial arts theme, the game also featured a rating system categorized by belt colors.
Daten & Fakten
- Erstveröffentlichung
- 31.03.2000
- Plattformen
- Web browser
- Spielmodi
- MultiplayerSingle player
- Perspektiven
- Bird view / Isometric
Medien
Noch keine weiteren Bilder lokal verfügbar.
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