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NERO: Neuro-Evolving Robotic Operatives

DAS SPIEL

Über NERO: Neuro-Evolving Robotic Operatives

NERO: Neuro-Evolving Robotic Operatives ist ein Videospiel im Bereich Simulator, Strategy. Die erste bekannte Veröffentlichung war 2005. Erfasst sind Veröffentlichungen für PC (Microsoft Windows).

Automatisch aus den erfassten Fakten zusammengestellt.

Originalbeschreibung von IGDB (Englisch)

NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.

Daten & Fakten

Erstveröffentlichung
01.06.2005
Spielmodi
Multiplayer
Perspektiven
Third person
Altersfreigaben
organization
1
rating category
3

Medien

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